Information About This Game
Developer(s) 2K Games
Publisher(s) 2K Games
Distributor(s) 2K Games
Platform(s)Xbox 360, PlayStation 3, Microsoft Windows
Release date EU Feb. 09, 2010
Genre(s) Action
Mode(s) Single player,
Rating(s) ESRB: E
Achievements 1000
Developer(s) 2K Games
Publisher(s) 2K Games
Distributor(s) 2K Games
Platform(s)Xbox 360, PlayStation 3, Microsoft Windows
Release date EU Feb. 09, 2010
Genre(s) Action
Mode(s) Single player,
Rating(s) ESRB: E
Achievements 1000
BioShock 2
BioShock 2 is a first-person shooter video game developed by 2K Marin and Irrational Games for the Xbox 360 and PlayStation 3 video game consoles, and the Windows operating system. It is the sequel to the critically acclaimed 2007 video game BioShock. The game was released worldwide on February 9, 2010.
The game is set in fictional dystopian city Rapture, in a biopunk, steampunk[8] alternate history 1968, eight years after the events of BioShock. The protagonist and player-controlled character is a Big Daddy, a being that has had its organs and skin grafted into an atmospheric diving suit. Among the first of its kind, the player-controlled Big Daddy reactivates with no recollection of the past decade's events, and scours the city in an attempt to relocate the Little Sister that he was paired with. When it becomes obvious that Rapture's leader Sofia Lamb will become responsible for the city's destruction, the Big Daddy attempts to overthrow Lamb and her army of Big Sisters.
More Information
Initially, media reports suggested that the subtitle, "Sea Of Dreams", would accompany the second entry in the series. However, this subtitle was supposedly dropped,before 2K withdrew the statement, stating that the "Sea Of Dreams" subtitle would still be part of the full title. However, a later statement from 2K spokesman Charlie Sinhaseni clarified that the "Sea Of Dreams" title was for the trailer, and not for the game itself. The first appearance for BioShock 2 came in the form of a teaser trailer that was available in the PlayStation 3 version of the game. The first major details on the gameplay and plot of the game were revealed in the April 2009 issue of Game Informer magazine, around the same time that the "viral" site "There's Something in the Sea" was revealed. This site documents a man named Mark Meltzer's investigation into the disappearances of girls from coastline areas around the Atlantic, along with a mysterious red light that accompanies each kidnapping. On April 9, 2009 on the Spike TV show GameTrailers TV with Geoff Keighley the first BioShock 2 gameplay video was shown featuring the Big Sister. This demo showed many features including the ability to walk under water.
The story received major changes over the course of development, with two of the most important relating to the player's character and the Big Sister. Initially there was only going to be one Big Sister who would continually hunt the player down throughout the course of the game and then retreat once she was defeated. This Big Sister was written as a Little Sister who, as she grew up on the surface, could not leave the memory of Rapture behind and eventually returned. The reason for the change, as explained by Zak McClendon, Lead Designer for 2K Marin, "If you have a single character that the player knows they can't kill because they're so important to the story you're completely removing the triumph of overcoming that encounter with them." Jordan Thomas explains however, "The soul of the original Big Sister character still exists, but in the form of somebody you get to know over the course of the game." The other major change is that the player's character, Subject Delta, is no longer the first Big Daddy, but rather the fourth prototype. He is, however, the first to be successfully 'pair-bonded' to a single Little Sister
Digital Extremes produced the multiplayer component of the game. In the multiplayer portion, players are put in a separate story where civil war has broken out in Rapture prior to the events of the first game. In the multiplayer mode the player acts as a plasmid test subject for a company called Sinclair Solutions. As the player progresses through the multiplayer maps like Mercury Suites and Kashmir Restaurant they will either have the ability to hack turrets and vending machines or search for the Big Daddy suit.
A Special Edition of the game was announced on November 19, 2009. This edition, which will be limited to a single production run, will contain the game along with three posters featuring fictional advertisements from Rapture (all of which, when looked under a black light, reveal hidden messages) , the orchestral score from the game on CD, the orchestral score from the original BioShock on a vinyl 180g LP, and a hardbound, 164-page art book. It will all be packaged in a 13"x13" premium case with special art on both the slipcase and the box cover. A smaller limited edition, titled BioShock 2 Rapture Edition, was officially announced on December 2, 2009. It will contain the game and a smaller, 96-page art book, which will be packaged together in a special slipcover. As with the Special Edition, the Rapture Edition will be limited to a single production run. The BioShock 2 Rapture Edition is available in Europe, New Zealand and Australia, in addition to the BioShock 2 Special Edition.
Downloadable Content
"Sinclair Solutions Test Pack" is the first installment of downloadable content (DLC) for BioShock 2. The pack focuses on the multiplayer element of the game, increasing the leveling rank to 50 as well as unlocking 2 new playable characters, 20 new trials, 5 new masks, the 2 new players' special melee weapon (meaning 2 new melee weapons), and a third upgrade for each weapon. The DLC was released on March 11, 2010 for 400 Microsoft points.
Shortly after the release of the DLC it was discovered that the "downloadable" content was already stored on the retail disc, and players were actually paying for a small file that unlocked content they already owned. This was later confirmed to be the case by 2K Games, who also claimed that this was so that all players would have the same files on the disc and so the DLC would not split the playerbase.
Xbox 360 Game Installation
BioShock 2 is a first-person shooter video game developed by 2K Marin and Irrational Games for the Xbox 360 and PlayStation 3 video game consoles, and the Windows operating system. It is the sequel to the critically acclaimed 2007 video game BioShock. The game was released worldwide on February 9, 2010.
The game is set in fictional dystopian city Rapture, in a biopunk, steampunk[8] alternate history 1968, eight years after the events of BioShock. The protagonist and player-controlled character is a Big Daddy, a being that has had its organs and skin grafted into an atmospheric diving suit. Among the first of its kind, the player-controlled Big Daddy reactivates with no recollection of the past decade's events, and scours the city in an attempt to relocate the Little Sister that he was paired with. When it becomes obvious that Rapture's leader Sofia Lamb will become responsible for the city's destruction, the Big Daddy attempts to overthrow Lamb and her army of Big Sisters.
More Information
Initially, media reports suggested that the subtitle, "Sea Of Dreams", would accompany the second entry in the series. However, this subtitle was supposedly dropped,before 2K withdrew the statement, stating that the "Sea Of Dreams" subtitle would still be part of the full title. However, a later statement from 2K spokesman Charlie Sinhaseni clarified that the "Sea Of Dreams" title was for the trailer, and not for the game itself. The first appearance for BioShock 2 came in the form of a teaser trailer that was available in the PlayStation 3 version of the game. The first major details on the gameplay and plot of the game were revealed in the April 2009 issue of Game Informer magazine, around the same time that the "viral" site "There's Something in the Sea" was revealed. This site documents a man named Mark Meltzer's investigation into the disappearances of girls from coastline areas around the Atlantic, along with a mysterious red light that accompanies each kidnapping. On April 9, 2009 on the Spike TV show GameTrailers TV with Geoff Keighley the first BioShock 2 gameplay video was shown featuring the Big Sister. This demo showed many features including the ability to walk under water.
The story received major changes over the course of development, with two of the most important relating to the player's character and the Big Sister. Initially there was only going to be one Big Sister who would continually hunt the player down throughout the course of the game and then retreat once she was defeated. This Big Sister was written as a Little Sister who, as she grew up on the surface, could not leave the memory of Rapture behind and eventually returned. The reason for the change, as explained by Zak McClendon, Lead Designer for 2K Marin, "If you have a single character that the player knows they can't kill because they're so important to the story you're completely removing the triumph of overcoming that encounter with them." Jordan Thomas explains however, "The soul of the original Big Sister character still exists, but in the form of somebody you get to know over the course of the game." The other major change is that the player's character, Subject Delta, is no longer the first Big Daddy, but rather the fourth prototype. He is, however, the first to be successfully 'pair-bonded' to a single Little Sister
Digital Extremes produced the multiplayer component of the game. In the multiplayer portion, players are put in a separate story where civil war has broken out in Rapture prior to the events of the first game. In the multiplayer mode the player acts as a plasmid test subject for a company called Sinclair Solutions. As the player progresses through the multiplayer maps like Mercury Suites and Kashmir Restaurant they will either have the ability to hack turrets and vending machines or search for the Big Daddy suit.
A Special Edition of the game was announced on November 19, 2009. This edition, which will be limited to a single production run, will contain the game along with three posters featuring fictional advertisements from Rapture (all of which, when looked under a black light, reveal hidden messages) , the orchestral score from the game on CD, the orchestral score from the original BioShock on a vinyl 180g LP, and a hardbound, 164-page art book. It will all be packaged in a 13"x13" premium case with special art on both the slipcase and the box cover. A smaller limited edition, titled BioShock 2 Rapture Edition, was officially announced on December 2, 2009. It will contain the game and a smaller, 96-page art book, which will be packaged together in a special slipcover. As with the Special Edition, the Rapture Edition will be limited to a single production run. The BioShock 2 Rapture Edition is available in Europe, New Zealand and Australia, in addition to the BioShock 2 Special Edition.
Downloadable Content
"Sinclair Solutions Test Pack" is the first installment of downloadable content (DLC) for BioShock 2. The pack focuses on the multiplayer element of the game, increasing the leveling rank to 50 as well as unlocking 2 new playable characters, 20 new trials, 5 new masks, the 2 new players' special melee weapon (meaning 2 new melee weapons), and a third upgrade for each weapon. The DLC was released on March 11, 2010 for 400 Microsoft points.
Shortly after the release of the DLC it was discovered that the "downloadable" content was already stored on the retail disc, and players were actually paying for a small file that unlocked content they already owned. This was later confirmed to be the case by 2K Games, who also claimed that this was so that all players would have the same files on the disc and so the DLC would not split the playerbase.
Xbox 360 Game Installation