Skulls Of The Shogun - interview
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Information About This Game
Developer(s) Treyarch
Publisher(s) Treyarch
Distributor(s) Activision
Platform(s) PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Release date EU November 10, 2006
Genre(s) Action
Mode(s) Single player,
Rating(s) ESRB: E
Achievements 1000
Call of Duty 4: Modern Warfare
Call of Duty 4: Modern Warfare is a first-person shooter video game, developed by Infinity Ward and published by Activision for the Xbox 360, PlayStation 3 and Wii video game consoles and the Microsoft Windows and Mac OS X personal computers. The game was released in North America, Australia, and Europe in November 2007 for video game consoles and Windows, was released for the Mac in September 2008, and was released for the Wii (named 'Reflex Edition') in November 2009. It is the fourth installment in the Call of Duty video game series, excluding expansion packs, and is followed by a direct sequel, Call of Duty: Modern Warfare 2. The game breaks away from the World War II setting of previous games in the series and is instead set in modern times. Call of Duty 4 was in development for two years, and it uses a proprietary game engine. The story takes place in a fictional near-future, where a radical leader has staged an execution order in the Middle East, and an "Ultranationalist" movement has instigated a civil war in Russia. The events of the conflicts are seen from the perspectives of an American Marine and a British SAS commando, and are set in multiple locations, including the Middle East, Azerbaijan, Russia, and Prypiat, Ukraine. The multiplayer portion of the game features various game modes, and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance.
Critically acclaimed, the game received an aggregated score of 94% from both GameRankings and Metacritic. The gameplay, multiplayer, and story received particular praise, while criticism targeted the failure of the game to substantially innovate the first-person shooter genre. The game won numerous awards from gaming websites, including IGN's Best Xbox 360 Game. It was the top-selling game worldwide for 2007, reaching over seven million copies by January 2008, and over 13 million by May 2009.

More Information
Similar to previous games in the series, the player takes on the role of various characters during a single-player campaign. The characters' involvement in the plot occurs simultaneously and overlaps the events in the game. As such, the player's perspective can change from one character to another between missions.
Each mission features a series of objectives; the player is led to each objective with the HUD, which marks its direction and distance. Some objectives require that the player arrives at a checkpoint, while other objectives require the player to eliminate enemies in a specified location, stand their ground to defend an objective, or plant explosive charges on an enemy installation. The player is often accompanied by friendly troops, who cannot be issued orders. Laptop computers containing enemy intelligence appear throughout the campaign, and can be collected to unlock game bonuses.
After the credits roll, a special epilogue mission is unlocked for play, featuring an anonymous four-man squad of SAS troops retrieving a VIP from terrorists who have hijacked an airliner. The SAS rescue the VIP and escape before the plane is destroyed.

Wii version IGN gave the Wii version of the game, Call of Duty: Modern Warfare - Reflex Edition, a score of 7.0, saying both its visuals and its pointer controls aren't as polished as the Wii version of World at War, though did mention the customization options and multiplayer are impressive.[ Official Nintendo Magazine gave it 80%, praising it for packing everything from its next-gen counterpart, but again criticizing the visuals GameTrailers gave the game an impressive 8.8, saying that despite some sacrifices, it retains everything good from its original version. Game Informer scored the game at a 6.5, stating that while the game was rather poor graphically, even by Wii standards, the bigger problem was the Wii remote, stating that it did not have enough buttons to support COD4's control scheme, and also that it was quite imprecise, contrasting it with the dual analog system used by the PS3/360 versions, and the mouse-and-keyboard system on the Windows version of the game.

Downloadable Content
Infinity Ward released the Variety Map Pack for the Xbox 360 on April 4, 2008. It includes the multiplayer stages "Killhouse", "Creek", "Chinatown", and "Broadcast". The same map pack was released for the PlayStation 3 on April 24, 2008. The Variety Map Pack was downloaded by over one million people in its first nine days of release, a record for paid Xbox Live downloadable content, valued at US$10 million.[31] It was released as a free download for Windows on June 5, 2008, sponsored by NVIDIA, along with patch 1.6. A further patch for the PlayStation 3 and Xbox 360 versions of the game was announced over a year later in August 2009; the patch primarily addressed online multiplayer exploits.

Xbox 360 Game Installation