Halfbrick Studios
Developer(s) EA games
Publisher(s) THQ
Distributor(s) THQ
Platform(s) Wii ,Nintendo DS ,Game Boy Advance ,PlayStation 2 ,Xbox 360
Release date EU Oct. 16, 2007
Genre(s) Adventure
Mode(s) Single player,
Rating(s) ESRB: T
Achievements 1000
Developer(s) EA games
Publisher(s) THQ
Distributor(s) THQ
Platform(s) Wii ,Nintendo DS ,Game Boy Advance ,PlayStation 2 ,Xbox 360
Release date EU Oct. 16, 2007
Genre(s) Adventure
Mode(s) Single player,
Rating(s) ESRB: T
Achievements 1000
James Cameron's Avatar: The Game
Pandora is a habitable moon to a gas giant. Humans have found the planet and are using it for personal gain. The native inhabitants of the planet called the Na'vi are not too keen to the idea of Humans taking away their land for the treasures and resources that lie below. The game is set on a parallel, but separate, story that will not spoil the film.
More Information
According to Luc Duchaine, the game's senior international brand manager, the game will require an HDMI video connection, and a 120 Hz capable display in order to avail of the 3D effects. However, the following can be found on the Official Stereoscopic FAQ of the official forums: "Avatar: The Game has the option of outputting in most standard stereoscopic 3D formats, but a TV or monitor that is “3D-enabled” is necessary to decode and display the game in stereoscopic 3D." The release of the PC demo has confirmed the PC version of the game supports 3D capabilities as well. According to Neil Schneider, executive director of the S-3D Gaming Alliance,[11] NVIDIA has developed a proprietary method for NVIDIA's GeForce 3D Vision that allows left and right images to be passed directly from the game engine to the PC display. Up until Avatar, this was a limitation criticized by the gaming industry because they were forced to use NVIDIA's stereoscopic 3D driver when they would prefer to have full control of the S-3D gaming experience. Alternate solutions like iZ3D monitors, interlaced displays, dual output projectors and 3D Checkerboard DLP do not require this enhancement because game developers have full output control.
On July 24, 2007, it was announced that Ubisoft would be developing Avatar: The Game in conjunction with director James Cameron as he films Avatar. According to Cameron, "For the movie Avatar we are creating a world rich in character, detail, conflict and cultural depth. It has the raw material for a game that the more demanding gamers of today will want to get their hands on - one that is rich in visuals and ideas, and challenging in play." While Sigourney Weaver, Michelle Rodriguez, and Stephen Lang do voice their characters, Sam Worthington and Zoe Saldana, leading roles in the film, are not featured. The game will be a different adaptation of the movie of the same name. The developers had carte blanche from the movie.
Downloadable Content
None
Xbox 360 Game Installation
Avatar: The Last Airbender - The Burning Earth requires 6.5GB of space to install on an Xbox 360 HDD.
Pandora is a habitable moon to a gas giant. Humans have found the planet and are using it for personal gain. The native inhabitants of the planet called the Na'vi are not too keen to the idea of Humans taking away their land for the treasures and resources that lie below. The game is set on a parallel, but separate, story that will not spoil the film.
More Information
According to Luc Duchaine, the game's senior international brand manager, the game will require an HDMI video connection, and a 120 Hz capable display in order to avail of the 3D effects. However, the following can be found on the Official Stereoscopic FAQ of the official forums: "Avatar: The Game has the option of outputting in most standard stereoscopic 3D formats, but a TV or monitor that is “3D-enabled” is necessary to decode and display the game in stereoscopic 3D." The release of the PC demo has confirmed the PC version of the game supports 3D capabilities as well. According to Neil Schneider, executive director of the S-3D Gaming Alliance,[11] NVIDIA has developed a proprietary method for NVIDIA's GeForce 3D Vision that allows left and right images to be passed directly from the game engine to the PC display. Up until Avatar, this was a limitation criticized by the gaming industry because they were forced to use NVIDIA's stereoscopic 3D driver when they would prefer to have full control of the S-3D gaming experience. Alternate solutions like iZ3D monitors, interlaced displays, dual output projectors and 3D Checkerboard DLP do not require this enhancement because game developers have full output control.
On July 24, 2007, it was announced that Ubisoft would be developing Avatar: The Game in conjunction with director James Cameron as he films Avatar. According to Cameron, "For the movie Avatar we are creating a world rich in character, detail, conflict and cultural depth. It has the raw material for a game that the more demanding gamers of today will want to get their hands on - one that is rich in visuals and ideas, and challenging in play." While Sigourney Weaver, Michelle Rodriguez, and Stephen Lang do voice their characters, Sam Worthington and Zoe Saldana, leading roles in the film, are not featured. The game will be a different adaptation of the movie of the same name. The developers had carte blanche from the movie.
Downloadable Content
None
Xbox 360 Game Installation
Avatar: The Last Airbender - The Burning Earth requires 6.5GB of space to install on an Xbox 360 HDD.